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Meeko Fent
Mercenary incorperated
24
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Posted - 2013.05.29 02:16:00 -
[1] - Quote
We have the Assualt and the Logistics Medium Armor Classes, So maybe we can continue the Variations through Something of a Tech 3, for when you have Fully Specced your Assault or Logi Skills,you can continue speccing into more and more Speciallized Roles.
"Commando" A Variant Of the Assault Dropsuit, Which the Wearer Sacrifices Equipment, Sidearm, And A Low/High Slot Depending on the Racial Variant Chosen: And they Sacrifice the Tank and Versatility of the Medium Frame for being able to carry 2 Light Weapons
Ex. CCA-1 (Caldari Commando Assault Model 1) Light Weapon Slot-2 Low Power Slot-2/1 (I don't have a Proto Assault DS, So I don't know which on the Assaults prefer) High Power Slot-2/1 Grenade-1
"Skirmisher" Another Variant of the Versatile Assault Dropsuits, A Model Designed for Long Term Stationing Behind Enemy Lines, this Model Comes Standard with a Armor Repairer to Heal Up After A Firefight. The Drawbacks of this Means CPU and Power is Drawn from the Other Modules. Ex. GSA-1 (Gallante Skirmisher Assault Model 1) Light Weapons-1 Sidearms-1 High Power Slots-2 Low Power Slots-2 Equipment-1 Grenade-1 *Note, a 25% drop In powergrid and CPU from the Basic Assault Model.* *Per Level, Natural Armor Repair Rate Increases by 1*
"Corpsmen" A Variant of the Logistics Dropsuit Geared towards Keeping the squad Alive And well, It uses Unused Power to Fuel its Repair Tools and Nanite injectors, at the cost of Being Minimally Armed. Ex. MCA-1 (Minmatar Corpsmen Assault Model1) Sidearm-1 High Power Slot-2 Low Power Slot-2 Equipment-2 Grenade-1 *Repair Tools and Nanite Injecters Effectiveness increase 5% per Level*
"Guardian" More Geared toward Protecting the users allies then repairing them, The Guardian Type Suit Trades Logistical Slots for Being able to Simplify Nearby Allies Shield Repair runtimes and Weapon Targeting Systems. Ex. AGA-1 (Amarr Guardian Assault Model 1) Light Weapon-1 Sidearm-1 High Power Slot-2 Low Power Slot-2 Equipment-1 *Per Level, Squad Members within 50 Meters Of the Guardian Have 2% Less Dispersion, and a 7.5% Reduction in the wait for Shields to Begin Recharging*
Yes, I know that the Guardian Suit type will Basically be a Crusader Squad Leader Type Guy. And who said that the Crusader Class ever had to be Separate from the other Classes and Frames? Why not be just a further Specialization of The Logistics?
Please Post your own Dropsuit Designs in the Replys if you Like, just use this format for Easy Understanding.
Dropsuit Type Name Ex. Model Number Heavy Weapon- Light Weapon- Sidearm- High Power Slot- Low Power Slot- Equipment- Grenade-
Thanks, |
Meeko Fent
Mercenary incorperated
52
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Posted - 2013.06.13 01:50:00 -
[2] - Quote
Bump. Come On, You know you want to Suggest something! |
Meeko Fent
Mercenary incorperated
53
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Posted - 2013.06.13 02:19:00 -
[3] - Quote
Well, these are like More Specialized Specializations on the Assault and Logistics DS's
But your Suggesting like the Basic Frames with Modular Layouts? Sounds like the Strategic Cruisers From EVE. Nice Idea |
Meeko Fent
Mercenary incorperated
53
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Posted - 2013.06.13 02:26:00 -
[4] - Quote
Yes, and they Should. These, "Tech 3" Dropsuits could be Released Like the Tech 3 Cruiser in EVE. Once Every thing was pretty much Balanced and at the time, all was calm on the request and feedback forums.
I Just Suggested it. |
Meeko Fent
Mercenary incorperated
57
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Posted - 2013.06.13 02:47:00 -
[5] - Quote
Every thing else needs to get done first? Damn Straight |
Meeko Fent
Mercenary incorperated
59
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Posted - 2013.06.13 03:44:00 -
[6] - Quote
I Mean that once you Skill your Assault/Logistics to 3/4/5 you can skill into these more specialized Variants, But they all have drawbacks. Its like taking an assault DS and putting a Rig on it that makes it better at This and this, But makes you worse at this this. |
Meeko Fent
Mercenary incorperated
78
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Posted - 2013.06.19 23:08:00 -
[7] - Quote
Well, Because I think the idea of a Further Specialization Past the already Maxed Proto Assaults and Logis are good Ideas, I'm gonna do some for The Scouts and Sentinels!
"Protector" This Sentinel Forgoes Heavy weapons for an Equipment slot, so it can Support its Allies. Ex. APS-1 (Amarr Protector Sentinel Model 1) Light Weapons-1 Sidearms-1 High Power-2 Low Power-2 Grenade-1 Equipment-1 *Per Level 2.5-5% Reduction to Equipment CPU and PG use*
"Golem" This Heavy Frame Variation of the Sentinel Platform Adds More Armor Plating and Shield emitters at the cost of Losing space for additions and Slowing Movement to a crawl Ex. AGS-1 (Amarr Golem Sentinel Model 1) Heavy Weapons-1 Sidearms-1 High Power-1 Low Power-1 Grenade-1 *Note, 10-20% boost to base HP and reduction of Movement Speed by 10%* *Per Level 5-7.5% Bonus to Non Mounted Weapon Resistances*
"Phantom" Designed to Strike quickly and Silently, the Phantom Class Light armor is designed to Pick Off unknowing Stragglers without them every know he was there, with Runtimes Suitable to the usage Cloaking fields, and Profile Dampeners. But with a Focus on Stealth, its Survivability in a Firefight Leaves something to be desired Ex. GPS-1 (Gallante Phantom Scout Model 1) Light Weapons-1 High Slots-1 Low Slots-2 Grenade-1 Equipment-1 *10-20% Reduction in Base HP* *Per Level 10% Bonus to Cloak Duration*
"Insurgent" Similar in Principle to the Phantom Class armor, the Insurgent Class Armor Trades Stealth for raw Killing Power, able to Hold it own against even the Most Fearsome of Infantry, the Heavy frame, Given proper tactical use. Ex. MIS-1 (Minmatar Insurgent Scout Model 1) Light Weapon-1 Sidearm-1 High Slot-2 Low Slot-1 Equipment-1 *Note, Base 10% Bonus to Light and Sidearm Damage and 50-10 reduction in Base HP* *Per level 2.5-5% Bonus to Light weapon Damage and ROF*
And, as a Bonus to you, HAV T3 Specializations!
"Armadillo" After a through reworking at the hands of the minds who Designed Marauders, This class of HAV still has a Preference to Attack, as the Base Class did, But is now More Survivable then the Basic model Ex. GAE-1 (Gallente Armadillo Enforcer Model 1) Large Turret Hardpoints-1 Small Turret Hardpoints-2 High Slots-2 Low Slots-4 *Note, 10% Base HP Bonus* *Per Level 5% Bonus to Large Turret Damage and ROF*
"Striker" Designed to engage other HAVs at range, the Striker Class Enforcer is the Last word in Long Range Obliteration Ex. CSE-1 (Caldari Striker Enforcer Model 1) Large Turret Hardpoint-1 Small Turret Hardpoint-2 High Power Slot- 4 Low Power Slot-2 *Note 10% deduction in Base HP* *Per Level 10% Bonus to Large Turret Range and Damage*
I Made the Level Bonuses so Large because these Specialized Variant are Supposed to be VERY Potent in what they are supposed to do.
Also, these Dropsuit Types are meant to be unlocked once you get the Dropsuit Base Leveled to 5, and then These are Unlocked for Further Specialization.
Me-Co Out |
Meeko Fent
Mercenary incorperated
79
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Posted - 2013.06.19 23:41:00 -
[8] - Quote
Thanks, I hope to see these in the DUSTy future! |
Meeko Fent
Mercenary incorperated
79
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Posted - 2013.06.20 02:23:00 -
[9] - Quote
Then make those designs, Uncle Sam |
Meeko Fent
Mercenary incorperated
79
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Posted - 2013.06.20 02:58:00 -
[10] - Quote
There must be more ideas that you forumers have locked up in yer noggins! Post as many as you want! |
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Meeko Fent
Mercenary incorperated
79
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Posted - 2013.06.20 03:37:00 -
[11] - Quote
Deleted/ Reserved |
Meeko Fent
Seituoda Taskforce Command Caldari State
320
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Posted - 2013.07.21 03:26:00 -
[12] - Quote
Bump.
I will make a post for the LOLs and the DSs tomorrow.
It's late here on the West Coast! |
Meeko Fent
Seituoda Taskforce Command Caldari State
339
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Posted - 2013.07.22 19:34:00 -
[13] - Quote
Bump. |
Meeko Fent
Seituoda Taskforce Command Caldari State
341
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Posted - 2013.07.22 21:42:00 -
[14] - Quote
That's the plan my friend.
But is it not about planning ahead? |
Meeko Fent
Seituoda Taskforce Command Caldari State
364
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Posted - 2013.07.24 14:59:00 -
[15] - Quote
Ok, Im here know, and the LAVs T3s are now here!
Taxi
(No, Not the Murder Taxis you Dogs...) Designed to Ferry Troops around the Batlefield in the Safest and fastest way Possible, the Taxi Model Scout Light Atack Vehicle sacrifices its Light Turret, for Spare Seating and slightly Increased amounts of Shield emitters and Armor Plates.
CST-1 (Caldari Scout Taxi Model One) High Power Slots-4 Low Power Slots-2 Seats-4, one driver, 3 passengers *5-10% Health Increase*
Raider
Designed to Move around the Battlefield and Preform attack Duties when the Situation Doesn't warrant HAV response, the Raider Class Scout LAV is designed to Suppress a Position To Minimize Personnel removed from the Front Line.
GSR-1 (Gallente Scout Raider Model 1)
Small Turret Mounts-1 Seats-3 (One Driver, One Passenger, One Gunner) High Power Slots-2 Low Power Slots-4 *15% Decrease in Weapon Heat Build up/ Missile Refire Time* *Per Level, Increase Small Turret Damage 10%*
Ambulance
A Rework of the Infamous Logistics LAV, This Model has packaged with Onboard Repair and Resupply Systems for those occupying it.
CAL-1 (Caldari Ambulance Logistics Model One)
Small Turret Mounts-1 High Power Slots-4 Low Power Slots-2 Seats-3 (Driver, Passenger, Gunner) *Those inside the Vehicle get a 10hp/s armor Rep, and a 50% Cut to shield recharge time* *Per Level, Bonus to the Efficiency of Remote armor Reps, and Shield Transporters*
Command
Also a Rework of the Feared Logistics LAV, Prefitted with a reinforcement Setting, with which the LAV Uses Power from the Propulsion System to Emit a field of nanites similar to the Triage Nanohive, to provide a area for Squads to Hold, and plan their Next move.
GCL-1 (Gallente Command Logistics Model One)
Small Turret Mounts-1 High Power Slots-2 Low Power Slots-4 Seats-3 (Do I have to keep explaining it?) *Reinforcement Mode Reps all teammates 50hp/s within 15-20 Meters of CLAV* *Per level, increase in the efficiency of Shield/Armor Resistance Amplifiers*
Didn't do dropships this time, Took long enough for the LAVs T3 Specializations |
Meeko Fent
Seituoda Taskforce Command Caldari State
374
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Posted - 2013.07.26 16:42:00 -
[16] - Quote
Bamp for thought/ Ideas! |
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